---
title: "Solaris"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279330/Solaris"
format: markdown
---
This page provides information on V-Ray's integration with Houdini’s Solaris.


## **Overview**

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Solaris is a set of look development, layout and lighting tools provided by Houdini for creation of USD-based scene graphs. It is integrated with USD’s HYDRA Imaging Framework to access renderers such as V-Ray. Thus, through V-Ray and Solaris, you can create a wide range of assets and scenes and then render them.

The settings for geometry, materials, lights, etc. that V-Ray provides for working with Solaris LOP nodes appear as tabs in the ||stage|| network and are basically the same settings as those in V-Ray’s geometry, material, light, etc. nodes.


<span style="color: #000000">Check the following links to learn more about how V-Ray and Solaris work together:</span>


For information about the Vantage Hydra delegate in Solaris, please refer to [Chaos Vantage documentation](https://documentation.chaos.com/space/LAV/378273899/Vantage+Hydra+Delegates+per+Host+Apps).


See also:

- [Pixar's USD Documentation](https://openusd.org/docs/index.html)
- [SideFX Solaris Documentation](https://www.sidefx.com/docs/houdini/solaris/index.html)
- [Solaris Product Information](https://www.sidefx.com/products/houdini/solaris/)
- [NVidia Hydra Documentation](https://docs.nvidia.com/learn-openusd/latest/beyond-basics/hydra.html)