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title: "Solaris Render Settings"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279421/Solaris%20Render%20Settings"
format: markdown
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This page provides information on V-Ray Render Settings integrated in Solaris Render Settings LOP node. Overview V-Ray Render Settings are located in the V-Ray tab of the Render Settings LOP. The settings are similar to those of the  V-Ray Renderer ROP  and become accessible when you create a Render Settings LOP from ||stage|| > Rendering > Render Settings. By default, none of the parameters are set in the USD unless specified by Creating and Setting Attributes. Some of the settings are also available in Houdini's Display Options toolbar.   Creating and Setting Attributes The parameters corresponding to a USD attribute have a pop-up menu that controls how the LOP node writes the attribute. Set or Create  – Sets the attribute to a given value, regardless of whether the attribute previously existed or not. Set if Exists  – Sets an attribute to the given value only if it previously existed. Use this option to make sure the attribute is set on primitives of the correct type. Add if Exists  – Adds an existing value to the attribute. Multiply if Exists  – Multiplies the attribute value only if it previously existed. Block  – Makes the attribute appear to not exist so it takes on its default value. Do Nothing  – Does not affect the attribute, i.e. does not create or change the attribute in any way. V-Ray Tabs Render Device  – Switches between the CPU, CUDA or RTX rendering modes. GPU Device Select  – Opens the V-Ray GPU Device Select window. If you have multiple GPU devices, you can specify which device to use for rendering in this window. Tabs Image Sampler  – Controls the overall image sampling. Find more information on the parameters in this tab at  Image Sampler . Global Illumination  – Controls global illumination. Find more information on the parameters in this tab at  Global Illumination . Color Mapping  – Applies color transformations on the final image colors. Find more information on the parameters in this tab at  Color Mapping Tab . Camera  – Controls the Physical camera. Find more information on the parameters in this tab at  Camera . Options  – Globally controls some geometry, lighting, material, and texture aspects of the rendering. For example, the options can be used to disable all shadows in a scene, or to use probabilistic light sampling to speed up test renders.  Find more information on the parameters in this tab on the  V-Ray for Solaris Options  page. Caustics  – Controls the generation of the photon map.  Find more information on the parameters in this tab at  Caustics . DR  – Controls distributed rendering (a technique for distributing a single render job within a single frame across many computers in a network). Find more information on the parameters in this tab at  Distributed Rendering . Bake  – Controls the baking of textures. Find more information on the parameters in this tab at  Bake . Output  – Controls the output files, including deep exr images and VDB. Post translate  – Allows for adding Python scripts to control specific parameters. Find more information on the parameters in this tab at  Post Translate . Toon  – Controls the global toon effect overrides. Find more information on the parameters in this tab at  Toon . Learn how to use the V-Ray Toon effect at  How to Add V-Ray Toon Effect in Solaris . Viewport Controls interactive rendering in the viewport. If no V-Ray Render Settings node is created, the IPR settings are accessible in the  Viewport settings . Export Settings Export Mode  – Specifies whether to export the scene file, export & render, or only render the scene. Export Filepath  – Specifies the location where the output of the render process is saved. Filter Primvars  – Detects and exports only primvars that are used. Note that this option may increase export time but reduce memory usage. Chaos Cloud Upload to Chaos Cloud  – Submits the currently open scene for rendering in Chaos Cloud. Project  – Defines in which project to save the render job. Job  – Sets the name of the render job. Export Directory  – Specifies a temporary directory to export data from job uploaded to Chaos Cloud. For more information on how to submit jobs for rendering in Chaos Cloud from Solaris, see the  Rendering in Chaos Cloud  page. Viewport Settings The Viewport Settings can be accessed in the  Display Options  toolbar, or from the  Display Options: Solaris  window (press D or click the   button). The  Show Denoised Result    toggle denoises the render in the viewport. Note that a V-Ray Denoiser render element must be present and enabled for this toggle to work. The  Headlight Creation    toggle creates headlight if no lights are present in the scene. Rendering Workflow Solaris workflows consist of connecting numerous Solaris nodes together. The rendering process requires a Render Settings LOP and a USD Render ROP. Additional nodes such as V-Ray Render Vars LOP can be used to create AOVs. For more information, refer to the  Rendering with V-Ray for Solaris  page. Before rendering, make sure to: Import a USD geometry with a  Sublayer  LOP/ Reference  LOP and/or create your own geometry with  SOP Create  LOPs and chain them. Create and assign materials to the imported geometry with the help of the  Material Library  and  Assign Material  LOPs, which allow you to create and apply V-Ray materials. More information on material creation and assignment is available on the  Working with Solaris Materials  page. Add lighting to your scene. More information on how to create and tweak lights is available on the  Working with Solaris Lights  page. To start viewport rendering: Go to the  Viewport setting  and select V-Ray as the render delegate. The V-Ray IPR starts running in the viewport. Note that this does not save a file on your disk. If you want, you can try the experimental support for Production (Bucket) rendering into the Viewport. You need a Render Settings LOP (Render Settings LOP > Output tab) for this. To start rendering: Add a  Render Settings LOP , and tweak the settings in the V-Ray tab. To change the desired resolution, go to the  Standard  tab of the LOP. Add a  Camera LOP . For V-Ray Physical camera settings go to the V-Ray tab and set the attributes you need. Create a  USD Render ROP . Make sure you specify V-Ray as the render delegate and also provide the Render Settings primitive. Also, make sure you set the image output correctly. You can now choose to either render to Disk or MPLay. This will give you the final rendered image. Click on the image to enlarge it.