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title: "V-Ray Multi ID Material"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279814/V-Ray%20Multi%20ID%20Material"
format: markdown
---
This page provides information on the MtlMulti material node. Overview The MtlMulti node  allows you to assign different materials on a single mesh based on face IDs. Node The MtlMulti node provides inputs for controlling various material properties. Some correspond to parameters in the section below. mtl_#  – Specifies a sub-texture to be used by the Multi Material. The number of available inputs is dependent on the  Materials Count  parameter. Parameters Materials Count  – Specifies the number of materials that are applied to the mesh. Clear  – Returns the  Materials Count  to a value of  0 . Material ID  – Face material ID. It is filled automatically, if it is set to  -1 . Wrap ID  – When enabled, the material IDs are wrapped to the largest specified ID.   Example   In the following example, we have a gingerbread cookies mesh with a V-Ray Multi ID Material assigned to it. The mesh has face IDs for the cream and the gingerbread parts. Here's how the gingerbread cookie turned out: