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title: "V-Ray Blend Bump Normal"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279878/V-Ray%20Blend%20Bump%20Normal"
format: markdown
---
This page contains information about the V-Ray TexBlendBumpNormal node. Overview The V-Ray Blend Normal Map is a utility texture that blends two normal or bump maps and produces an accurate result. The example shown here blends two normal maps, one from a floor board texture and the other from a wrinkled textile texture. Parameters Normal Map 1  – A slot to connect the first normal map. Normal Map 1 Weight  – Controls how much the final result depends on the first normal map. Normal Map 2  – A slot to connect the second normal map. Normal Map 2 Weight  – Controls how much the final result depends on the second normal map. Bump Map 1  – A slot to connect the first Bump map. Bump Map 1 Weight  – Controls how much the final result depends on the first Bump map. Bump Map 2  – A slot to connect the second Bump map. Bump Map 2 Weight  – Controls how much the final result depends on the second Bump map. Sharpen  – When enabled, a filter is applied to sharpen the final result.