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title: "V-Ray Random"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279981/V-Ray%20Random"
format: markdown
---
This page contains information about the V-Ray Random node. Overview The V-Ray Random texture is a utility texture that generates a  random float or color value based on an input seed value. If the input "color_seed" or "float_seed" are static for all shading points, the resulting "color" or "value" inputs will also be static. Thus, the "color_seed" and "float_seed" inputs should preferably be  V-Ray User Float  or  V-Ray User Color  textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the Min/Max parameters on the V-Ray Random VOP. Parameters Seed  – Offsets the sampling position for the random function. Changing this parameter will produce a different output pattern of random values. Min  – Clamps the lower end of the output to this number. No random number in the generated output will be lower than this value. Max  – Clamps the upper end of the output to this number. No random number in the generated output will be higher than this value.