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title: "V-Ray Output"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279993/V-Ray%20Output"
format: markdown
---
This page contains information about the V-Ray TexOutput node. Overview V-Ray Output texture can be used to perform various adjustments to a texture's value, such as multiplication, offset, inversion and clamping. Parameters Texture  – Specifies the texture map. Bump Amount  – Specifies the bump amount if the texture is used for bump mapping.  Clamp Output  – Clamps the output in a [0.0;1.0] range. Color Tweaks Default Color  – Specifies the color when there are no valid UVW coordinates. Mult  – Specifies a strength multiplier for the texture color. Offset  – Color corrects the texture by adding the RGB color values specified here to the RGB color values in the texture. Invert  – When enabled, inverts the resulting texture color. Alpha Tweaks Source  – Specifies where the alpha channel is drawn from. Alpha  – Alpha channel is drawn from the texture. Color  – Alpha is generated from pixel intensity. Opaque  – Alpha channel is fully opaque. Use  – Differentiates between textures exported from different applications. You can choose between  Color Intensity (3ds Max)  and  Color Luminance (Maya) . Mult  – Specifies a multiplier for the texture alpha. Offset  – Specifies an additional offset for the texture alpha. Invert  – When enabled and  Invert  from  Color Tweaks  is also on, the resulting texture alpha is inverted as well.