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title: "V-Ray Normal Map Flip"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280001/V-Ray%20Normal%20Map%20Flip"
format: markdown
---
This page contains information about the V-Ray TexNormalMapFlip node. Overview V-Ray Normal Map Flip texture can be used to flip the color channels of a texture. Parameters Textures Map  – An input slot for a texture. Flip Red  – Flips the red channel of the texture. Flip Green  – Flips the green channel of the texture. Swap Red and Green  – Switches the red and green channels of the texture. Default Color  – Specifies the color when there are no valid UVW coordinates. Mult  – Multiplier for the color of the texture. Offset  – Color corrects the texture by adding the RGB color values specified here to the RGB color values in the texture. Invert  – When enabled, inverts the resulting texture color. Source  – Specifies where the alpha channel is drawn from. Alpha  – Alpha channel is drawn from the texture. Color  – Alpha is generated from pixel intensity. Opaque  – Alpha channel is fully opaque. Use  – Differentiates between textures exported from different applications. You can choose between  Color Intensity (3ds Max)  and  Color Luminance (Maya) . Mult  – Specifies a multiplier for the texture alpha. Offset  – Specifies an additional offset for the texture alpha. Invert  – When enabled and  Invert  from  Color Tweaks  is also on, the resulting texture alpha is inverted as well.