---
title: "Texture Mapping"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280084/Texture%20Mapping"
format: markdown
---
This section provides an overview of the mapping nodes available in V-Ray for Houdini.


## **Overview**

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V-Ray for Houdini offers several mapping nodes. They are used together with textures inside the Mat Network to specify how to interpret UV coordinates on the mesh.


**UI Path:** ||mat Network||** **>** V-Ray **>** Texture: Mappings**

![image](media://1fd0f02d-49e7-4079-be55-2fa53c66c66f)


## **Mapping Types**

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The following mapping node types are available:

- [V-Ray UV Bercon](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280100)
- [V-Ray UV Bounding Box](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280115)
- [V-Ray UV Channel Index](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280086)
- [V-Ray UV Channel Name](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280113)
- [V-Ray UV Environment](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280102)
- [V-Ray UV Explicit](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280090)
- [V-Ray UV Object](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280098)
- [V-Ray UV Projection](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280096)
- [V-Ray UV Randomizer](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280094)
- [V-Ray UV World](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280092)