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title: "V-Ray UV Explicit"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280090/V-Ray%20UV%20Explicit"
format: markdown
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This page provides information on the V-Ray UVWGenExplicit node. Overview The V-Ray UV Explicit VOP allows you to convert an input (either float or vector) into a "uvwgen" data stream to be used for texture mapping. The majority of V-Ray textures have a "uvwgen" input which expects custom "uvwgen" data – the V-Ray UV Explicit VOP allows you to convert regular color or float data into the custom format expected for texture mapping. To convert "uvwgen" data into color data, you can use the  V-Ray UVW to Texture  VOP. To extract components from a vector, you can use the  V-Ray Color Channel  VOP. Using explicit UVs disables texture filtering for the textures that use the UV Explicit VOP as a "uvwgen" input. This means that tiled .tx files will be loaded at full resolution and will require more time to sample properly. Parameters U / V / W  – Specifies the input for the U / V / W parameters.