---
title: "V-Ray UV Projection"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280096/V-Ray%20UV%20Projection"
format: markdown
---
This page provides information on the V-Ray UV projection node.


## **Overview**

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The V-Ray UV projection VOP allows you to use projection mapping for textures in a V-Ray shading network. To control the orientation of the UV Projection, use a [V-Ray Transform Matrix VOP](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279931) plugged into the **uvw_transform** input socket.

> ℹ️ Advanced support for deforming and/or animated geometry is provided through the "rest" and "rnml" input sockets, expecting a V-Ray User Color VOP that samples pre-configured rest attributes on the rendered geometry.