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title: "V-Ray UV Environment"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280102/V-Ray%20UV%20Environment"
format: markdown
---
This page provides information on the V-Ray UVWGenEnvironment node. Overview The V-Ray UVWGenEnvironment node allows you to use Environment mapping within the Mat Network. Parameters Mapping Type  – Specifies the mapping type to use from the following: Angular   Cubic   Spherical   Mirror Ball   Screen Horizontal Flip  – Enables or disables horizontal flipping. Vertical Flip  – Enables or disables vertical flipping. Horizontal/ Vertical Rotation  – Rotates the map horizontally/vertically. Texture Rotation  – Wrap U / V / W  – Specifies a wrapping mode for U / V / W from the following: No Wrapping   Wrap   Mirror Tile Crop U / V / W  – Enables or disables cropping in the U / V / W direction. DUVW Scale  – Specifies an additional scale factor for the texture derivatives. Ground  – Enables or disables the ground plane option. Ground Radius  – When  Ground  is enabled, this specifies the radius of the ground. Ground Position  – When  Ground  is enabled, this specifies the coordinates for the ground.