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title: "V-Ray UV Channel Name"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280113/V-Ray%20UV%20Channel%20Name"
format: markdown
---
This page provides information on the V-Ray UVWGenMayaPlace2dTexture node. Overview The V-Ray UVWGenMayaPlace2dTexture node allows you to use Named Channel mapping within the Mat Network. Parameters UV Name  – Specifies the name of the UV channel that should be used. Repeat U / V  – Specifies the number of times to repeat the texture in the U / V direction. Coverage U / V  – Specifies the U / V coverage amount. Translate Frame U / V  – Specifies a U / V texture translate frame amount. Rotate Frame  – Specifies a rotation amount for the texture. Rotate UV  – Specifies a rotation amount in UV space. Offset U / V  – Specifies an offset for the U / V position. Noise U / V  – Specifies the amount of noise to add. Mirror U / V  – Enables texture mirroring in the U / V direction. Wrap U / V  – Enables texture wrapping in the U / V direction. Stagger  – Enables texture staggering.