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title: "V-Ray Proxy Material"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280182/V-Ray%20Proxy%20Material"
format: markdown
---
This page provides information on the V-Ray MtlVRayMesh node. Overview The V-Ray Proxy Material is used to assign shaders to the  V-Ray Proxy  geometry. Parameters VRayProxy SOP  – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node creates inputs for every shape or object in the proxy. Shaders can then be connected to them. Force Update  – Force reload material information from the V-Ray Proxy SOP.