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title: "V-Ray Round Edges"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280196/V-Ray%20Round%20Edges"
format: markdown
---
This page provides information on the V-Ray Round Edges material.   Overview   Round edges uses bump mapping to smooth out edges during render time. It can be applied to any material and affects all objects with the material applied to it. Node The MtlRoundEdges node provides inputs for controlling various material properties. Some correspond to parameters in the section below. material  – Specifies the material that the round edges effect is applied to. Parameters Mode  – Chooses which edges are considered in the calculation. Possible options are: Convex and Concave  – Considers all edges.  Convex Only  – Only applies Round Edges effect to edges with convex angles.  Concave Only  –   Only applies Round Edges effect to edges with concave angles.   For more information, please see the   Mode parameter example   below. Radius Mode  – Specifies how the  Radius  parameter works from the following: Object Space  – The round edges effect is applied in object space. World Space  – The round edges effect is applied in world space. Radius  – Specifies a radius for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected large values here may produce undesirable effects.  For more information, please see the   Rounded Corners example   below. Raytraced  – When enabled, uses raytracing to compute the rounded corners. When disabled, uses static mesh analysis. Consider Same Objects Only  – When enabled, the rounded corners are produced only along edges that belong to the same object which has the attribute applied. When disabled, rounded corners are produced along edges formed when the object with the attribute intersects other objects in the scene.  For more information, see the  Consider same object only parameter example   below. Example: Rounded Corners         This example shows the effect of the rounded edges based on the  Radius . The cube is 50 units in each dimension. Radius  is 1 unit Radius  is 3 units     Example: Consider Same Objects Only parameter        In this example, the cube and the cylinders are separate objects. Notice that when the  Consider Same Objects Only  is  on , the rounded corners effect is applied to each object individually. When the  Consider Same Objects Only  is  off , the rounded corners effect is applied between the different objects. Example: Mode parameter Convex and Concave Convex Only Concave Only