---
title: "V-Ray Render Stats"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280201/V-Ray%20Render%20Stats"
format: markdown
---
This page provides some details on the settings available for the V-Ray MtlRenderStats node in V-Ray. Overview The V-Ray MtlRenderStats can be used to specify additional render settings on a per-material basis. Node The MtlRenderStats node contains the following input: base_mtl  – Specifies the surface material that the additional settings are applied to. Parameters Primary Visibility  – When disabled, the object appears perfectly transparent to camera rays.  See the  Primary Visibility example  below. Visible in Reflections  – When disabled, the object appears perfectly transparent to reflection rays.  See the  Visible in Reflections/Refractions example  below. Visible in Refractions  – When disabled, the object appears perfectly transparent to refraction rays.  See the Visible in  Refractions/Refractions example  below. Cast Shadows  – When disabled, the object is invisible to shadow rays from lights and does not cast shadows.  See the  Cast Shadows example  below. Receive Shadows  – When disabled, the object does not receive shadows.  See the  Receive Shadows example  below. Example: Primary Visibility This example shows the effect of the  Primary Visibility  parameter. The V-Ray Render Stats material is applied to the glass owl figurine. When the  Primary Visibility  is disabled, the glass owl figurine is not visible to the camera but it is still visible in reflections and refractions. It also continues to cast shadows. enabled disabled Example: Visible in Reflections/Refractions This example shows the effect of the  Visible in Reflections  and  Visible in Refractions  parameters. The V-Ray Render Stats material is applied to the metallic owl figurine. When  Visible in Reflections  is off, the metallic owl is transparent to reflection rays, and respectively when the  Visible in Refraction  is off, the metallic owl is transparent to refraction rays. When both options are off, the metallic owl is neither visible in the mirror plane nor in the glass owl figurine. Visible in Reflections  and  Visible in Refractions  are on Visible in Reflections  is off,  Visible in Refractions  is on Visible in Relfections  is on,  Visible in Refractions  is off Visible in Reflections  and  Visible in Refractions  are off Example: Cast Shadows This example shows the effect of the  Cast Shadows  parameter. The V-Ray Render Stats material is applied to the metallic owl figurine. enabled disabled Example: Receive Shadows This example shows the effect of the  Receive Shadows  parameter. The V-Ray Render Stats materials are applied to the both owls. enabled disabled Notes This material is not to be used nested in bump, wrapper, 2sided or blend materials.