---
title: "V-Ray Next, Beta 1"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280247/V-Ray%20Next%2C%20Beta%201"
format: markdown
---
**Date** – August 09, 2018

**Download** – [Build 4.03.03](https://download.chaosgroup.com/?platform=58)


## **Key Features**

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### **GPU Rendering**

- <span style="color: #000000">V-Ray for Houdini comes bundled with the same GPU rendering improvements implemented in the other V-Ray Next DCC integrations.</span>

### **Volume Rendering **

- <span style="color: #000000">Support for VDB rendering through the Volume Grid Cache SOP and the Volume Grid Shader VOP. </span>
- <span style="color: #000000">Support for direct rendering of volumetrics without the process of loading the files through a Volume Grid Cache SOP is coming in the future. A major advantage of V-Ray vs competitive products is the fast computation of volumetric lighting, ie. fire illuminating the smoke and fire illuminating the scene.</span>

### **VRScene Rendering**

- <span style="color: #000000">Instancing of VRScenes with custom transformations and orientation is fully supported, allowing the user to easily transfer assets in a V-Ray based pipeline. </span>
- <span style="color: #000000">Custom overrides on the imported VRScene are fully supported. Geometry in the VRScene is represented as Primitive Groups, allowing you to override the material assignments on a per-object basis.</span>

### **Alembic support**

- <span style="color: #000000">Targeting of individual objects in the packed alembic hierarchy for material assignment is fully supported. Transformations, copying, instancing, etc. are supported.</span>

### **Hair & Fur**

- <span style="color: #000000">Rendering of Houdini hair generated at the SOP level is fully supported. V-Ray for Houdini comes with the new Hair 4 shader.</span>

### **Particles**

- <span style="color: #000000">Driving the shader parameters through custom attributes on a per-point basis is supported.</span>

### **Packed Primitives**  


- <span style="color: #000000">Targeting of primitives in the packed object hierarchy for material assignment is fully supported.  </span>
- <span style="color: #000000">Rendering of Packed Fragments and Agents for Rigid Body and Crowd simulations is supported.</span>

### **Material Stylesheets**  


- <span style="color: #000000">Full support for material overrides based on groups, bundles, attributes, etc.</span>

### **Instancing**  


- <span style="color: #000000">Copying of Packed Geometry, Instancer and “instancepath” attribute works with all supported object types, including Volumes. </span>
- <span style="color: #000000">Instancing of lights is supported, with options for per-instance overrides of the light parameters.</span>


## **Other Features**  


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### **Object Types**

- <span style="color: #000000">Regular Polygon Geometry as GeomStaticMesh  </span>
- <span style="color: #000000">Regular Poly Soup Geometry as GeomStaticMesh </span>
- <span style="color: #000000">Packed Geometry </span>
- <span style="color: #000000">Poly Lines as GeomMayaHair </span>
- <span style="color: #000000">Curves (NURBS, Bezier) as GeomMayaHair </span>
- <span style="color: #000000">Points as GeomParticleSystem </span>
- <span style="color: #000000">Instanced Geometry </span>
- <span style="color: #000000">VRayProxy loaded through VRProxy SOP node </span>
- <span style="color: #000000">VRayScene loaded through VRScene SOP node </span>
- <span style="color: #000000">Volumes as VDBs loaded through Volume Grid Cache SOP node </span>
- <span style="color: #000000">V-Ray Infinite Plane </span>
- <span style="color: #000000">Subdivision and Displacement </span>
- <span style="color: #000000">Node linking through </span><span style="color: #000000">*op:/path syntax*</span>

### **Lights**

- <span style="color: #000000">Support for Houdini’s Light Linker </span>
- <span style="color: #000000">Ambient, Direct, Dome, IES, Mesh, Omni, Rectangle, Sphere, Spot, Sun </span>
- <span style="color: #000000">V-Ray Sky as Environment or Dome Light texture </span>
- <span style="color: #000000">Light Instancing through instancepath attribute or Houdini Instancer - support for color and intensity per-instance overrides and Light Linker overrides (per base object)</span>

### **Camera**

- <span style="color: #000000">V-Ray Physical Camera -- Aperture, Focal Length and F-Stop inherited from Houdini’s camera settings so the camera manipulator handles can be used. </span>
- <span style="color: #000000">Spherical, Cylindrical, Box, Fish-Eye, Warped, Ortho, Pinhole, Spherical, Cubic projection</span>
- <span style="color: #000000">Depth of Field and Motion Blur supported</span>

### **Animated Geometry**

- Full support for transformations
- Full support for deformations.

### **Instancing Types**

- <span style="color: #000000">Instancing through Instance node </span>
- <span style="color: #000000">Light Instancing through Instance node </span>
- <span style="color: #000000">Instancing through instancepath attribute </span>
- <span style="color: #000000">Light Instancing through instancepath attribute </span>
- <span style="color: #000000">Instancing of volumetrics supported</span>

### **Simulation Types**

- <span style="color: #000000">Particle Simulations </span>
- <span style="color: #000000">PBD Grain Simulations  </span>
- <span style="color: #000000">Crowd Simulations </span>
- <span style="color: #000000">Cloth Simulations   </span>
- <span style="color: #000000">RBD Simulations </span>
- <span style="color: #000000">Volumetric rendering of VDBs with Volume Grid Cache -> Volume Grid Shader  </span>
- <span style="color: #000000">FLIP simulation rendering of meshed surface</span>
- <span style="color: #000000"> FLIP secondary effects (Foam, Bubbles, etc.) as particles or VDBs</span>

### **Import/Export**

- <span style="color: #000000">Proxy Import/Export </span>
- <span style="color: #000000">VRScene Import/Export   </span>
- <span style="color: #000000">Alembic - Full Support </span>
- <span style="color: #000000">Houdini bgeo - Full Support </span>
- <span style="color: #000000">Yeti caches through VRayPgYeti SOP</span>

### **Stylesheets**

- <span style="color: #000000">Limited support of VEX </span>
- <span style="color: #000000">String overrides not yet implemented per polygon </span>
- <span style="color: #000000">Full support for overrides based on primitive attributes, groups, bundles, etc </span>
- <span style="color: #000000">Support for Global Stylesheets </span>
- <span style="color: #000000">No support for per ROP stylesheets akin to Mantra ROP -> Decale Style Sheets / Apply Style Sheets parameter yet.</span>

### **IPR**

- Limited GPU update support