---
title: "Cameras"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113280413/Cameras"
format: markdown
---
This section provides an overview of Cameras in V-Ray for Houdini. Overview V-Ray makes full use of regular Houdini cameras, but can also add attributes for more advanced functionality. You can project a texture from a specific camera with V-Ray for Houdini. To do so, set the texture mapping type to  Projection . Then link the specific camera to the  Projection Camera  field of the texture. If you are projecting a texture from a camera in Solaris, link the specific camera to the  Projection Camera (LOP)  field. For more information, see the  Solaris Camera Settings  page. Overriding Camera Properties The V-Ray Camera Properties allow you to override some of the camera settings specified in the  Camera Tab . In this way, you can have different camera settings for each camera in the scene. The option controls the way the geometry is projected onto the image.   Adding V-Ray Physical Camera Parameters Adding V-Ray Physical Camera parameters is the most direct way to add specific functionality to a standard Houdini Camera. This can be done by selecting a camera and choosing the  Physical Camera  button on the  V-Ray Shelf . This adds a  V-Ray Physical Camera  tab to the Camera's parameters. For more information, see the  V-Ray Physical Camera  page. V-Ray Physical Camera Read more Camera Properties Read more Dome Camera Read more