---
title: "RGB Color"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113281534/RGB%20Color"
format: markdown
---
This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.

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## **Overview**

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> Macro (anchor)



## **Back to Beauty Compositing**  


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The following is the base formula for reconstructing the Beauty pass. Some Render Elements can be excluded if the scene does not utilize them. Click the image to see the full-size version and zoom in to view all the render elements involved.

[Direct Light](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280982) + [GI](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280985) + [Reflection](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279771) + [Refraction](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279770) + [Specular](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279768) + [SSS](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280214) + [Self Illumination](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279765) + [Caustics (RE)](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279143) + [Atmosphere](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279773) + [Background](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279766) = RGB_Color (Beauty)

![image](media://50552a56-2f9c-47fe-9a41-b6463dfdee13)



## **Advanced Back to Beauty**

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Occasionally there may be a need for more specific editing to the final image. For this, there's a more detailed workflow than the normal back to beauty workflow. Click the image to see the full-size version and zoom in to view all the render elements involved.

(Diffuse x ([Raw Direct Light](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280980) + [Raw GI](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280983))) + ([Raw Reflection](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113281062) x [Reflection Filter](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280981)) + ([Raw Refraction](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113281118) x [Refraction Filter](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113281117)) + [Specular](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279768) + [V-Ray SSS](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280214) + [Self Illumination](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279765) + [Caustics Channel](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279143) + [Atmosphere](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279773) + [Background](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279766) = RGB_Color (Beauty)


## **Notes**

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- There are two options for how Motion blur and Depth of Field are handled in the back-to-beauty composite. If Depth of Field and/or Motion blur are enabled in the [V-Ray Physical Camera](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113281488), these effects will already be baked into all of the render elements. In this scenario, using the filter render elements in the advanced back-to-beauty composite can offer finer control of some render elements. Alternatively, many compositing and photo editing packages can add the effects post-rendering using specific tools that utilize [V-Ray RenderChannelVelocity](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280711) for motion blur and [V-Ray RenderChannelZDepth](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280714) for depth of field, with some limitations.