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title: "What's New in V-Ray 5"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/125772940/What's%20New%20in%20V-Ray%205"
format: markdown
---
Official release Date - 17 Nov, 2020 Release Notes:  V-Ray 5 V-Ray 5 brings a redesigned V-Ray Frame Buffer to Houdini with tools for light mixing and basic compositing built in. The new, streamlined UI, native ACEScg support and Light Path Expressions speed up your rendering and optimize your workflow for faster results — both on the CPU or  GPU . Light Mix Easily create different lighting scenarios without having to render again. When you have the look you want, you can save your light mix setup, send the layers to comp, and update the lights in the scene. Learn more about  Light Mix New Layer Compositor We’ve expanded the capabilities of the VFB. With the VFB’s new Layer Compositor you can fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray. Learn more at  Layers Light Path Expressions For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with timesaving presets or by writing custom expressions. Learn more about  Light Path Expressions Simplified acesCG workflow Enable ACEScg so V-Ray 5 can automatically convert the colors of textures, light temperatures, etc. to the correct color space, without the need of additional nodes. Learn about  ACEScg workflow FOCUS ON YOUR CREATIVITY POWERFUL FEATURES WHICH SAVE YOU TIME V-Ray Material Library Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more. Coat layer Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently. Sheen layer Render soft microfiber fabrics like velvet, satin and silk with new V-Ray Material sheen options. Randomized textures and colors For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls. Stochastic texture tiling Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer. Dirt and weathering Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface. New Sun and Sky model A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset. AND MORE Streamlined UI The latest updates to V-Ray 5’s UI significantly improve your rendering workflow. Focus on your designs and achieve faster results with fewer tweaks and less clicks using V-Ray’s automatic settings. Powerful GPU rendering Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added. Blue-noise sampling Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples. Volume Grid Texture Added the V-Ray Volume Grid texture to provide tighter integration between V-Ray and Houdini’s native Ocean toolset down the line. Native ocean rendering is still being developed.