---
title: "Cache"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/125969263/Cache"
format: markdown
---
This page provides information on the Cache tab parameters of the Phoenix Shader Sim node. Overview This tab provides options for animation control. Parameters Input Cache File  – A simulator cache path. Reload Cache  – Reloads the cache file. Animation Control  – Specifies the mode of animation control. You can choose between  Manual ,  Frame Index , and  Loop . Frame Index  – Direct time to frame transformation. Loop Overlap  – Specifies the n umber of overlapped frame when  Animation Control  mode is set to  Loop . Cache Start  – Specifies the cache start frame. Play Start  – Specifies the starting frame of the animation. Play Length  – Specifies the length of the animation. Play Speed  –Specifies a multiplier for the speed of the animation. Frame Blending  – Specifies the type of frame blending. You can choose between  Interpolation  and  Velocity . Load Nearest Possible  – When enabled and  no cache file with the desired frame number is present, the nearest cache is found and loaded. Flip Up axis  – When enabled , the YZ axis of the cache is flipped.