---
title: "Render Elements"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110624997/Render%20Elements"
format: markdown
---
## **Overview**

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UI Path: ||Toolbar||** > V-Ray menu icon > Render **

 

![image](media://f4858412-e236-44f3-bfc6-c4586b127778)

 

 

## **Render Element Nodes**

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The following nodes can be used to generate or modify render elements:

- [VRayRenderElement](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625459) – Allows the user to add different types of render elements to the render output.
- [VRayDenoiser ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625181)– Takes an existing render and applies a denoising operation to it.

See the [Nuke Rendering In-Depth QuickStart](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625203) for a guide on setting up render element nodes.

 

## **Render Elements Sub-groups**

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Render Elements in V-Ray break down into four major groups: 

 

### **Beauty Render Elements**

> Macro (inline-media-image)

   
The [Beauty Render Elements](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625461) are the primary render elements that form V-Ray's   
pre-composited final render pass known as [Beauty or RGB Color](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626564). These include the  
 [Lighting](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625499), [GI](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625505), [Reflection](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625519), [Refraction](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625535), [Specular](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625509), etc.

 

 

### **Matte Render Elements**

![image](media://69d2196f-706e-47cd-9dee-5eefd63248f2)

The [Matte Render Elements](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625175) aid selection masking in the compositing process.   
These include the [Cryptomatte](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626412), [Multi Matte](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625173), [Object ID](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625171), and [Render ID](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625169) Render Elements.

 

 

### **Geometry Render Elements**

 

> Macro (inline-media-image)

   
 The [Geometry Render Elements](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625177) rely on geometry to generate geometry data for the compositing   
process. These include the [Velocity](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625163), [ZDepth](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625185), and [Normals](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625165) Render Elements.

 

 

### **Utility Render Elements**

> Macro (inline-media-image)

   
The [Utility Render Elements](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625183) give insight into how V-Ray is running and extra functionality for compositing.   
These include the [Sample Rate](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625119), [Denoiser](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625181), [ExtraTex](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625149), etc.

 

## **Notes**

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- V-Ray always anti-aliases with respect to the RGB Color channel. Therefore, other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
- Render elements require additional storage when rendering and thus increase the amount of RAM used during rendering.
- Render elements may slow down the final image rendering a little bit, depending on the number of elements that are selected. They have no effect on GI/reflection, etc. calculations.