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title: "ExtraTex"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625149/ExtraTex"
format: markdown
---
This page provides information on the ExtraTex render element.

 

## **Overview** ** **  
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UI Path: ||Toolbar|| >** V-Ray Menu icon > Render > VRayRenderElement > Type: ExtraTex**

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## **Inputs**

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**tex** – Specifies a texture that will be used for rendering the ExtraTex channel.

 

## **Properties**

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![image](media://5945f7a9-a085-4c4f-b1bf-2ab20c48ad08)

 

  
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**Consider for Anti-Aliasing** – When enabled, anti-aliasing will be used where possible.

 

## **Sample Usage**

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The ExtraTex Render Element can be thought of as a container into which render elements can be plugged into. The examples below show two different Render Elements. One shows the UV Coordinates produced by connecting a [VRaySamplerInfo](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625427) node. The other shows an Ambient Occlusion pass created by connecting a [VRayDirt](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625435) node.

 

![image](media://19f6d030-5ec7-45b1-a38f-51e211be277b)

 

 

The values for both the VRaySamplerInfo node and the VRayDirt node are set within their respective node and not the ExtraTex Render Element. It can be a good workflow practice to ensure each ExtraTex Render Element is named according to the pass it contains. See the [VRaySamplerInfo ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625427)page for more information on what other passes it can produce in this way. See the [VRayDirt ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625435)page for full details of the parameters for it.