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title: "Utility Render Elements"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625183/Utility%20Render%20Elements"
format: markdown
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This page gives an overview of V-Ray's utility render elements and how they are used. Utility elements have a wide variety of uses both inside and outside of the compositing process.

 

## **Overview**

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## **Utility Render Elements List**

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- [Coverage ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626602)- For each pixel, the final values for the render element are taken from the object that makes the largest contribution to that pixel.
- [V-Ray Denoiser Render Element | Denoiser](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625181) - Takes an existing render and applies a denoising operation to smooth out areas of noise in the render.
- [Extra Tex](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625149) - Renders the entire scene with one texture mapped on all objects.
- [Sample Rate](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625119) - Shows where the pixel brightness is directly proportional to the number of samples taken at this pixel.

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## **Utility Render Element Examples**

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