---
title: "Ambient Light | VRayLightAmbient"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625357/Ambient%20Light%20%7C%20VRayLightAmbient"
format: markdown
---
This page provides information on the VRayLightAmbient Node.


## **Overview**

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<span style="color: #000000">TheVRayAmbientLight is a V-Ray specific light source plugin that can be used to create light that doesn't come from a specific direction. It can be used to simulate GI, ambient occlusion, etc. You can attach a texture to the </span><span style="color: #000000">**tex**</span><span style="color: #000000"> input.</span>

 

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UI Path: ||Toolbar|| > **V-Ray menu icon > Lights > VRayLightAmbient**

 

![image](media://c8c6c58d-4dc6-4032-ba32-73a2e1663e03)

 

## **Inputs**

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The VRayLightAmbient node has two input nodes.

![image](media://915ada74-c1e5-4244-9c56-edaeafb19ad6)

 

 

**tex** – Use this input to feed the environment texture that is going to be used to illuminate the scene.

**axis** – Used to apply transformations to the Ambient Light.

 

## **Parameters**

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![image](media://bf915244-4f0d-457f-a5c3-56ec379f31a6)

 

 

**Color** – Controls the color of the light. When using photometric units, this color is normalized so that only the color hue is used. The light intensity is determined by the **Intensity parameter**.

<span style="color: #000000">**Intensity**</span><span style="color: #000000"> – Controls the intensity of the light.</span>