---
title: "Layered Texture | VRayTexLayered"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625421/Layered%20Texture%20%7C%20VRayTexLayered"
format: markdown
---
This page provides information on the VRayTexLayered node.

 

## **Overview**

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UI Path: ||Toolbar|| > **V-Ray menu icon > Textures > VRayTexLayered**

 

![image](media://e38f9711-6bcd-4972-b439-b8de5244f477)

 

 

## **Inputs**

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The following parameters can be mapped with textures and images.

![image](media://daaa94e9-7b05-4cca-b432-3e418ad577b6)

 

 

**A** – The texture to to merge with input B.

**B** – The texture to merge with input A.** **

**mask** – The mask blending between A and B inputs.

 

##  **Parameters**

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![image](media://83ec979c-172a-403b-83c5-f55610488314)

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**Operation** – Sets the** Merge **algorithm to use. 

**atop** – Shows the shape of image **B**, with **A** covering **B** where the images overlap.  
 **average** – The average of the two images. The result will be darker than the original images.  
 **copy** – Only shows image **A**.   
 **difference** – Subtracts either the **B** from **A** or **A** from **B**, depending on which has the greater brightness value.   
 **divide** – Divides the values but stops two negative values from becoming a positive number.  
 **exlusion** – A more photographic form of difference.  
 **from** – Image A is subtracted from B.  
 **geometric** – 2AB/(A+B) An alternate way of averaging two images.  
 **hypot** – Resembles the plus and screen operations. The result is not as bright as plus, but brighter than screen.  
 **in** – Only shows the areas of image A that overlap with the alpha of B.  
 **mask** – This is the reverse of the in operation. Only shows the areas of image B that overlap with the alpha of A.  
 **matte** – Premultiplied **over.** Use unpremultiplied images with this operation.  
 **max** – Whichever pixel is brightest is displayed. Same operation as Lighten.  
 **min** – Takes the minimum values of both images. Same operation as darken.  
 **minus** – Subtracts B from **A**.  
 **multiply** – Multiplies the values but stops two negative values from becoming a positive number.  
 **out** – Only shows the areas of image **A** that do not overlap with the alpha of **B**.   
 **plus** – The sum of image **A** and B. Note that the plus algorithm may result in pixel values higher than 1.0.  
 **screen** – Multiplies **A** with the Inverse of B. Screening with black leaves the color unchanged.  
 **stencil** – This is the reverse of the **out** operation. Only shows the areas of image **B** that do not overlap with the alpha of **A**.  
 **under** – This is the opposite of the **over** operation. Layers image **B** over **A** according to the alpha of image **B**.  
 **xor** – Shows both image **A** and **B** where the images do not overlap.

**Opacity** – Blends between A and B.

**Mask** – Dropdown to select which channel or channels to use to create the corresponding mask.

**Invert** – Uses the Inverse of the input as the mask.

**Alpha from Intensity** – Specifies the mode in which alpha is applied.

**Bitmap Alpha** – The information for the alpha is taken from the specified Alpha channel in the texture.   
 **Color Intensity/luminance** – The alpha information is taken from the Luminance of the RGB channels.** **   
 **Force Opaque** – All alpha information is ignored.

**Invert** – Invert resulting image RGB values.

**Invert Alpha** – Flip Alpha output.