---
title: "V-Ray in Nuke"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625437/V-Ray%20in%20Nuke"
format: markdown
---
This page provides an overview on V-Ray for Nuke including which Nuke features are supported by the V-Ray renderer.

## **Overview**

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V-Ray for Nuke is a plugin that renders Nuke scenes with the V-Ray rendering engine. It also provides support for advanced atmospheric and liquid effects such as fire and water.

For information on specific Nuke features supported by V-Ray for Nuke, see [Supported Nuke Features](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625453).

 

## **Rendering with V-Ray for Nuke**

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V-Ray for Nuke works by attaching V-Ray nodes to a Scene node in Nuke. These nodes can be seamlessly added to your project through the V-Ray Menu in the Toolbar or through the quick tab search in the node graph.These new nodes can be used with the standard Nuke nodes.

 

![image](media://8d4345c2-6dbd-4675-bea4-750c08f82544)

 

 

V-Ray Renders are Calculated in the[ VRayRenderer ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625451)node. Activating that node in the viewer will display the Render. Numerous[ Light](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625403), [Camera](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625001), [Material](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625407), [Texture](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626702), and[ Geometry ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626706)nodes are added to Nuke to build the scene.

Once Rendered, the final render can be broken up into individual** ****[Render Elements](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110624997)** that can be individually fine-tuned and composited without leaving the software.

Visit the [V-Ray for Nuke QuickStart guides ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626684)section for a more in depth look at quickly getting started. There you will find overviews of all of the primary functionalities of V-Ray for Nuke.

 

> Macro (inline-media-image)

  
Rendering inside Nuke onto a live-action plate.

 

If you don't see the V-Ray Menu on the Nuke toolbar docked on the Left of Nuke, then V-Ray for Nuke wasn't properly installed. See the[ Install V-Ray for Nuke](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625489) page for more information.

 

## **Demo Restrictions**

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When using the demo version of V-Ray for Nuke, the following restrictions are in place:

- Watermarks on rendered images
- *.vrscene* filles cannot be exported

 

## **Advanced Console Output**

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The console dump level can be controlled using a dedicated global [environment variable](https://docs-chaos.atlassian.net/wiki/spaces/VNS/pages/115605616) named **VRAY_FOR_NUKE_DUMP_LEVEL**.

The possible values are:

0 – console dump fully disabled  
1 – Error only  
2 – Error + Warning  
3 – Error + Warning + Information (default value)  
4 – All (Error + Warning + Information + Debug)

 

> ⚠️ Values above or below the valid range are clamped, so for instance, setting 10 as the dump level will result in a value of 4.

 

By default, the console dump is set to 3. If the environment variable is defined and the dump level set to a non-default value, it should print a debug note in the log file mentioning the new console dump level.

Ex: *Console dump level set to 0*