---
title: "Render Settings | VRayRenderer"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625451/Render%20Settings%20%7C%20VRayRenderer"
format: markdown
---
This page provides information on the V-Ray Render Settings that are accessible through the VRayRenderer node.

## **Overview**

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The VRayRenderer node contains the main settings for V-Ray and the rendering process. Settings are divided into several tabs in the Properties Panel. An additional Post Translate tab allows users to modify the scene with Python before rendering.

 

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UI Path: ||Toolbar|| > **V-Ray Menu icon > Render > VRayRenderer**

 

![image](media://575232c8-c5e6-4560-b0db-6f8e3d3299a2)

 

 

## **Inputs**

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 The V-RayRenderer node has three input connections.

 

![image](media://f3ca7abc-e4c1-44cc-a738-2d1bea1d7f77)

 

 

**cam** – An optional camera input. The scene is rendered from the perspective of this camera. If the camera input is not connected, V-Ray Renderer uses a default camera positioned at the origin and facing in the negative Z direction. Supports Nuke's default Camera node and [V-Ray Camera](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110624999).

**bg** – An optional background input. This can be used to composite a background image into the scene and to determine the output resolution. If not used, this defaults to **root.format** or **root.proxy_format** defined in the Project Settings.

**obj/scn** – A scene node that is connected to the objects and lights to be rendered. It can be a 3D object or MergeGeo node.

 

## **Render Settings Tabs**  


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![image](media://06a9c437-a3fc-43c8-9a98-f35e69ebb34e)

 

 

The V-Ray render settings are divided into several tabs in the Properties Panel:

- [Common ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625365)– Contains settings that greatly impact the render quality and speed. Includes controls for image filtering, antialiasing, and caustic light calculation.
- [GI ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626751)– Provides controls for global illumination, and specifies the primary and secondary GI engines.
- [Global ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625351)– Globally enables or disables renderer features such as displacement and probabilistic lights.
- [Depth of Field](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626694) – Enables and provides controls for the depth of field effect.
- [Motion Blur](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625475) – Enables and provides controls for the motion blur effect.

 

## **Post Translate Tab**  


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The Post Translate Tab allows you to modify the V-Ray scene with Python scripting. The modifications are applied after the scene is translated by the V-Ray for Nuke translator, but before it is rendered or exported to a *.vrscene* file. See the [Post Translate with Python Scripting](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625449) page for more information.