---
title: "Environment Settings | VRayBackground"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625467/Environment%20Settings%20%7C%20VRayBackground"
format: markdown
---
This page provides information on the VRayBackground node.

## **Overview**

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VRayBackground is a node which allows you to set up a background image for your rendering. Additionally you can specify a separate environment override for GI, Reflection, Refraction. This is achieved by connecting the appropriate texture to one of its four inputs.

 

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UI Path: ||Toolbar|| > **V-Ray Menu icon > Render > VRayBackground**


![image](media://25a4fb3d-43f2-441a-adcf-36ed90772eee)

 

## ** Inputs **

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**bg** – Specifies the image to be used as a background.

**gi** – Specifies the image to be used as a background when calculating global illumination.

**refl** – Specifies the image to be used as a background when viewed through reflections.

**refr** – Specifies the image to be used as a background when viewed through refractions.

 

## **Parameters**

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The options here allow you to control the mapping for each of the environment overrides.

 

![image](media://7854797b-1468-4ea3-b018-8ae01650b51b)

 

 

**Mapping Type** – Allows the user to control the mapping type used by the dome light. The available options are:

**angular**  
** ** **cubic**  
** ** **spherical**  
** ** **mirror ball**  
** ** **screen**

**Horizontal Flip** – When enabled, flips the texture horizontally.

**Vertical Flip** – When enabled, flips the texture vertically.

**Horizontal Rotation** – Controls the horizontal rotation.

**Vertical Rotation** – Controls the vertical rotation.