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title: "Reflection Render Elements"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110625521/Reflection%20Render%20Elements"
format: markdown
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This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.

## **Overview**

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In addition, several other render elements are available for adjusting reflection in a composite. These render elements can be both used for texture baking when there is a need to recreate a shader in a real-time engine, or to do relighting in a compositing package:

- [Reflection Glossiness](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626710) – Returns a grayscale image that corresponds to the value in the Reflection Glossiness of materials in the scene. It can be both used for texture baking when there is a need to recreate a shader in a real-time engine, or to do relighting in a compositing package.
- [Reflection Highlight Glossiness](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625541) – A grayscale image that corresponds to the value in the Highlight Glossiness of the materials in the scene.

## **Render Element Examples**

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## <span style="color: #000000">**Notes**</span>  
<span style="color: #000000">** **</span>

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- Reflection render elements can be both added and subtracted from existing reflections within the scene.
- To enable changes to the reflectivity of specific objects or materials during the compositing phase, use[ Matte Render Elements](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625175) to isolate and select the objects and materials.