---
title: "V-Ray .vrscene Texture | VRayVRSceneTexture"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110626150/V-Ray%20.vrscene%20Texture%20%7C%20VRayVRSceneTexture"
format: markdown
---
This page provides information on the VRayVRSceneTexture node.

 

## **Overview**

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VRayVRSceneTexture loads a previously saved *.vrscene* file and extracts texture nodes for rendering inside of V-Ray for Nuke.

 

---

 

UI Path: ||Toolbar||** > V-Ray Menu icon > Textures > VRayVRSceneTexture**

 

![image](media://5d285522-acff-4e3e-90d8-d5ca8a4cf1cc)



## **Parameters**

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** **  
** **

![image](media://43ef4d31-49e7-46c9-9673-24b4191fbd56)

 

**VRScene file **– Opens a window to browse for the required .*vrscene* file.

**Reload **– Reloads the *.vrscene* file.

**Filter all assets **– Filters all the available assets in the loaded *.vrscene* file.

**Filter asset name by pattern **– Uses wildcard to filter assets by name. For example **"*Texture*" **will list all the assets that have Texture in the name.

**VRScene asset **– A list with the assets present in the loaded *.vrscene* file.

 

In order to use the VRayVRSceneTexture node the source .vrscene file needs to contain VRaySceneAsset description with the textures added inside. Check the sample code below.

*Snippet Example:*

```
VRaySceneAsset MyTexlib {
    asset_name="Texture_name";
    asset_type=2;
    asset_plugins=List(Map__17_noise2);  
}
```