---
title: "V-Ray 5"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110626302/V-Ray%205"
format: markdown
---
## **Build 5.20.00**

*Official release*

**Date** – 2 December, 2021

> Macro (ui-button)




### **New Features and Improvements**

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- Support for Nuke 13.0

**VRayVolumeGrid**

- Support for asynchronous loading of simulation cache and viewport preview

**VRayCamera/VRayScene**

- Allow camera transform and parameter override from render camera in vrscene
- VRayStandalone with VFB2 support
- Redesigned installer

### Modified Features and Bug Fixes

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- VRayTexBitmap texture output format is affected by the project setting format
- Animated TexBitmap does not render on GPU via VRayStandalone
- Missing exported keyframe with motion blur duration below 1 frame
- Light linked via LightLinker as included type but without linked objects affects non-linked objects
- Incorrect output of Project3D using native Nuke texture on GPU
- Pixel outside projection view via Project3D using native Nuke texture is not transparent
- Random failing VRayTranslator export with "Unable to write to file, empty vrscene filename" message

## **Build 5.00.00**

*Official *release

**Date –** 14 October, 2020

 

### **New Features and Improvements**

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- <span style="color: #343a41">Support for Nuke 12.2</span>
- VRaySunSky : Added "Improved" sky model
- VRaySunSky : Added albedo blend angle and horizontal offset and regroup all albedo options in a new Ground Albedo rollout.
- VRayRenderElement (LightSelect) : Added Light Path Expressions (LPE)
- VRayRenderElement (LightSelect) : Added Indirect and Subsurface light select mode
- VRayMtl : Added Coat layer
- VRayMtl : Added Sheen layer
- VRayMtl : Added Metalness
- VRayEnvironmentFog : Added colored transparency
- VRayPluginMtl : Implemented VRayPlugin-based generic material node with automatic user interface creation based on plugin description