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title: "Light Linker | VRayLightLinker"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110626542/Light%20Linker%20%7C%20VRayLightLinker"
format: markdown
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## **Overview**

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The VRayLightLinker allows you to <span style="color: #000000">link lights with surfaces so that only a specific light (or group of lights) illuminates a specific surface (or group of surfaces), or conversely, only a specific object (or group of objects) receive illumination from a specific light (or group of lights).</span>

 

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<span style="color: #000000">UI Path: ||Toolbar|| > </span><span style="color: #000000">**V-Ray Menu icon > Utility Nodes > VRayLightLinker**</span>

 


**Parameters**

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![image](media://80aa61a6-4329-4086-b102-0522c2283bcd)

**List type **– Sets the way lights are treated by the Light Linker.

- **Exclude **–** **exclude the selection from illumination and/or shadow-casting for this light.
- **Include **– include the selection in the illumination and/or shadow-casting for this light.

**Light link **– Select which part of the lighting will be affected by the Light Linker.

- **Illumination  **–** **exclude/include the selection from illumination for this light.
- **Shadow casting** –** **exclude/include the selection from shadow-casting for this light.
- **Both** – exclude/include the selection from illumination and shadow-casting for this light.

## **Example use**

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![image](media://f99434f4-46ae-4028-a646-3fb68012d13f)

*In this example ****VRayLightLinker**** is used to exclude the VRayLightSphere from casting shadows for Sphere 1.*