---
title: "3.50.00"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110626638/3.50.00"
format: markdown
---
**Date – **February 28, 2017

## **New Features**

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- Online Licensing
- Support for Projection Occlusion
- Implement Material Presets
- Add Adaptive Lights option to VRayRenderer
- Support for Nuke 10.5
- Add Anti-Aliasing Filters to VRayRenderer
- Add Denoiser Render element
- Streamline VRayMtlBlend
- System unit metric user selection
- Support for VRayFalloff texture
- Support for VRayPlane
- Support for TriPlanar Texture
- Add VRayVolumeGrid node
- Support for VRayDenoiser
- Implement VRaySpotlight
- Add VRayClipper node
- V-Ray Denoiser for Nuke
- Support for Light Cache

## **Improvements**

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- Improved Deep Rendering
- Simplify VRaySamplerInfo
- Add Glossy Fresnel option to VRayMTL
- Cache Render elements with a single render
- Support Deep volumetrics rendering
- Improve texture tiling strategy
- Change the output of utility passes to XYZ
- Add texture input for Anisotropy Rotation of VRayMtl
- VRayRenderMask node supports by **Objects** render mask mode using Geo input
- Add shadowRadius parameter to VRaySpotLight UI
- Export ZDepth render element as the native Nuke channel **depth**

## **Bug Fixes**  


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- Object ID Render Element is not rendering
- Deep output render is offset when using overscan
- Closing VRayMtlSSS resets changed settings
- VRayCamera causes Nuke to constantly re-evaluate the DAG tree in a specific scene setup
- Overscan region is not rendered but extended with the edge pixel
- Nuke hangs during scene export with Alembic camera set as axis input for VRayCamera
- Translator won't find the path to VRay Standalone by default
- Velocity RE breaks the render with Motion Blur off
- Render Elements aren't named correctly when rendering in Standalone
- Common texture used by multiple UV tiles does not workVRayMtlSSS Presets do not update the associated color knobs
- Exception when connecting Renderer's Camera input to Light
- Allow negative colors to be used with TexBitmap
- FrameHold doesn't affect Render Camera
- Animated SphereLight won't export correctly in .vrscene
- V-Ray Physical camera Vertical lens shift parameter doesn't work
- V-Ray ignores Preserve Bounding Box of Reformat Node
- V-Ray won't respect frame holds on Projection Animated Cameras
- VRayEnvFog is not working with VRaySunSky
- Crash with SamplerInfo and ExtraTex