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title: "Geometry"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110626706/Geometry"
format: markdown
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This page provides an overview of the V-Ray Geometry nodes.


## **Overview**

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V-Ray for Nuke provides several nodes for loading and modifying geometry and makes use of two specific file types: .*vrmesh* and .*vrscene*.

V-Ray uses .*vrmesh* files to preprocess, subdivide, and store all geometric information for a mesh that is ready to render. They can be easily previewed in the viewport and imported during render time with a VRayProxy node.

On the other hand, .*vrscene* files contain information on all the geometry, lights, and shaders in a scene for easy importing, exporting, and rendering between V-Ray applications such as V-Ray Standalone. They can be loaded into Nuke with the help of the VRayVRScene node.


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UI Path: ||Toolbar|| > **V-Ray menu icon > Geometry**

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![image](media://760c06d6-3556-4118-9f67-80a23aef1e50)



## **Geometry Nodes**

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- [VRayClipper ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625003)- A geometric primitive that can be used to clip away parts of the scene with a simple plane or defined mesh object.
- [VRayDisplacement](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625483) - Allows geometry to be subdivided during render time as well as displacement mapping on objects.
- [VRayPlane](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625497) - Creates a procedural infinite plane in the scene.
- [VRayProxy](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625485) - Allows geometry from an external mesh to be imported at render time only. The geometry is not actually present in the scene and does not take any resources.
- [VRayVRScene ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625487)- Loads a previously saved *.vrscene* file for rendering inside of V-Ray for Nuke.
- [VRayVRSceneGeometry](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110626152) - Loads a previously saved *.vrscene* file and extracts geometry nodes for rendering inside of V-Ray for Nuke.