---
title: "VRayMtlAssign"
canonical: "https://documentation.chaos.com/space/VRAYNUKE/110626731/VRayMtlAssign"
format: markdown
---
This page provides information on the VRayMtlAssign utility.


## **Overview**

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VRayMtlAssign is an utility that allows the user to quickly assign V-Ray Materials to multiple objects. In order to use it, a [VRayMtl ](https://docs-chaos.atlassian.net/wiki/spaces/VRAYNUKE/pages/110625405)must be in the scene, then select an object or a group of objects and create the node. The Assign existing material window will launch.

If you are assigning a material to multiple objects, make sure that you are not creating the node right over a geo node or it will not assign the corresponding material to all of the selected nodes.


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UI Path: ||Toolbar|| > **V-Ray menu icon > Utilities > VRayMtlAssign**


![image](media://7978dcf6-43e2-484d-912c-422b06cb078a)


## **Options**

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![image](media://8ec89c78-5ffc-4c0c-82f9-f419f5121e3c)



**Break Mtl Connection** – When enabled, existing connections will be broken before the new material assignments are made. When disabled, existing connections will remain the same.

**VRay Mtl Browser** – Allows the user the specify which VRayMtl will be applied to the selected object(s).