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title: "VRayScene"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116557908/VRayScene"
format: markdown
---
This page provides information about  .vrscene  format in V-Ray for Unreal. Overview VRayScene allows for assets to be shared between all platforms that run V-Ray. It loads a previously saved  .vrscene  file into V-Ray for Unreal and supports rendering geometry, materials and lights. For a step by step guide on how to import and use a .vrscene file, see the  Intro Importing .vrscene QuickStart  page. For additional information about importing .vrscene in Unreal check the documentation here:  Importing a VRayScene For additional information about exporting a .vrscene out of Unreal check the documentation here:  Exporting a VRayScene   Supported Features Maya Importing vrscene files Cameras VRay Physical Camera Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane Geometry Triangle meshes VRayProxy - initial support, no animated meshes UV channels 0, 1, 2, 3 Initial support for displaced/smoothed meshes Pivot offset Lights  V-Ray  Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Directional; Shadows - On/Off Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off; IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al. Materials VRayMtl - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; Coat VRay2SidedMtl - Front material; Translucency VRayBumpMtl - Base mtl; Bump map; Bump amount VRayLightMtl - Color; Multiplier; Texture; Opacity Textures  File Gamma Textures with file format: .bmp .png .tga .jpg .hdr Other VRay Exposure Control 3ds Max Importing vrscene files Cameras 3ds Max Physical Camera Film/Sensor - Preset; Width Lens - Focal Length; Specify FOV; Aperture; Custom Focus Distance Shutter - Type 1/seconds; Duration Exposure Gain - Manual White Balance Custom VRay Physical Camera Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance;  Near Clipping Plane Geometry Triangle meshes VRayProxy - initial support, no animated meshes UV channels 0, 1, 2, 3 Initial support for displaced/smoothed meshes Pivot Offset Lights  Standard Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square Direct - Light - On/Off; Shadows - On/Off; Multiplier Photometric Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens V-Ray  Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Invisible - On/Off;   Directional; Shadows - On/Off Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off; IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al. Materials VRayMtl - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination;   NEW -Coat VRay2SidedMtl - Front material; Translucency VRayBumpMtl - Base mtl; Bump map; Bump amount VRayLightMtl - Color; Multiplier; Texture; Opacity Textures  Bitmap VRayHDRI VRayNormalMap Textures with file format: .bmp .png .tga .jpg .hdr Other 3ds Max Exposure Control VRay Exposure Control Unreal Rendering and Light Baking Cameras Camera Actor – Transformations Cine Camera Actor – Transformations Geometry Static Meshes  NEW - Skeletal Meshes Geometry Brushes Blueprint Actors with Static Meshes Foliage Landscapes Lights  Point Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale Spot Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture Rect Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows Directional Light - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle  Sky Light – Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color Materials Supported expressions: Constant Constant Constant2Vector Constant3Vector Constant4vector Time TwoSidedSign VertexColor ViewProperty Coordinates ObjectRadius Panner Rotator ScreenPosition TextureCoordinate WorldPosition Depth PixelDepth Functions FunctionInput FunctionOutput MaterialFunctionCall StaticBool StaticSwitch Material Attributes BreakMaterialAttribute GetMaterialAttributes MakeMaterialAttribute SetMaterialAttributes Math Abs Add AppendVector Arccosine ArccosineFast Arcsine ArcsineFast Arctangent Arctangent2 Arctangent2fast ArctangentFast Ceil Clamp ComponentMask Cosine CrossProduct Divide DotProduct Floor Fmod Frac If LinearInterpolate Logarithm2 Max Min Multiply Normalize OneMinus Power Round Saturate Sign Sine SquareRoot Subtract Tangent Truncate Parameters ScalarParameter StaticBoolParameter StaticSwitchParameter VectorParameter TextureObjectParameter TextureSample2DParameter Texture TextureObject TextureSample Utilities BumpOffset ConstantBiasScale DDX DDY Desaturate Distance Fresnel  RotateAboutAxis SphereMask VectorOps CameraPositionWS CameraVectorWS ObjectPositionWS PixelNormalWS ReflectionVectorWS Transform TransformPosition VertexNormalWS Supported Inputs: Base Color Metallic Specular Roughness Emissive Color Opacity Opacity Mask Normal Subsurface Color Clear Coat Clear Coat Roughness Clear Coat Bottom Normal Supported Blend Modes: Opaque Masked Translucent Alpha Composite Supported Shading Models: Unlit Default Lit Subsurface Clear Coat Two Sided Foliage Supported Material Options Tangent Space Normal Textures  Texture with Compression Settings: Default Normalmap Masks Grayscale Displacementmap HDR Alpha HDRCompressed Texture Settings: Flip Green Channel   Adjustment Settings: Brightness Brightness Curve Vibrance Saturation RGBCurve Hue Textures with file format: .bmp .png .tga .jpg .hdr Other Sequencer animation with Static Meshes Project packaging/cooking into a standalone application Unreal tone mapper and Post Processes  in viewport rendering V-Ray Rendering and Light Baking Cameras VRayPhysicalCamera BP Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane Lights  VRaySunAndSky BP –  On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular VRayLightDome BP –  On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake,  Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections VRayLightRect BP – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections VRayLightMesh BP – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections Materials Material Instances, V-Ray Material Instances with V-Ray Parent Materials: VRayMtl VRayCarpaintUberMtl VRayPBRMtl Light Baking Light bake with V-Ray Bake Exporting Lightmaps Process Atlases Importing Lightmaps Render Elements Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise) Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering Diffuse Filter, Reflection Filter, Refraction Filter, Shadows RenderID Cryptomatte  NEW - LightMix  Normals, Bump Normals, Sampler Info, Velocity, ZDepth Light Select Sample Rate, Unclamped Color, Noise Level Export Export .vrscene file  Export Light bake atlas .vrscene file Export only selected nodes Chaos Cloud