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title: "Exporting a VRayScene"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116557910/Exporting%20a%20VRayScene"
format: markdown
---
This page provides information about export  .vrscene  file with V-Ray for Unreal. Overview VRayScene allows for assets to be shared between all platforms that run V-Ray. UI Path ІІV-Ray toolbar drop-downІІ >  Export vrscene Exporting a .vrscene A vrscene from the an Unreal project can be exported with in two ways: V-Ray toolbar VRScene   Name  – Specifies the name of the generated . vrscene  file. Export VRScene Path  – Directory where the . vrscene  file is saved. Default directory is < ProjectPath>\Content  Compress  – Compresses geometric information thus making the resulting . vrscene  file smaller.   NEW  Export Selected Only – Exports only selected actors in the scene to a . vrscene  file. Option will be ignored when  Light Bake  option is enabled. Light Bake  – Exports separate  .vrscene  files for every light map atlas. The number of generated  .vrscenes  depends on: Actor Light Map resolution Atlas resolution Actor count in the level When you export a  .vrscene  a  .bat  file is also created with the name specified in  VRScene   Name  and in the directory set in  Export VRScene Path . You can use the .bat file to render the exported .vrscene in standalone, outside of Unreal. Note that currently a .bat file  will not be generated  when  Light Bake  option is enabled and will not work for light bake atlas .vrscenes . V-Ray Bake Settings Export VRScene  – Enables the export of a . vrscene  file when the V-Ray Bake  button is clicked. Export VRScene Path  – Directory where the . vrscene  file is saved with the file name  bake#.vrscene.  Default directory is < Project_Path> Supported Features Unreal Rendering and Light Baking Cameras Camera Actor – Transformations Cine Camera Actor – Transformations Geometry Static Meshes  NEW - Skeletal Meshes Geometry Brushes Blueprint Actors with Static Meshes Foliage Landscapes Lights  Point Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale Spot Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture Rect Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows Directional Light - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle  Sky Light – Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color Materials Supported expressions: Constant Constant Constant2Vector Constant3Vector Constant4vector Time TwoSidedSign VertexColor ViewProperty Coordinates ObjectRadius Panner Rotator ScreenPosition TextureCoordinate WorldPosition Depth PixelDepth Functions FunctionInput FunctionOutput MaterialFunctionCall StaticBool StaticSwitch Material Attributes BreakMaterialAttribute GetMaterialAttributes MakeMaterialAttribute SetMaterialAttributes Math Abs Add AppendVector Arccosine ArccosineFast Arcsine ArcsineFast Arctangent Arctangent2 Arctangent2fast ArctangentFast Ceil Clamp ComponentMask Cosine CrossProduct Divide DotProduct Floor Fmod Frac If LinearInterpolate Logarithm2 Max Min Multiply Normalize OneMinus Power Round Saturate Sign Sine SquareRoot Subtract Tangent Truncate Parameters ScalarParameter StaticBoolParameter StaticSwitchParameter VectorParameter TextureObjectParameter TextureSample2DParameter Texture TextureObject TextureSample Utilities BumpOffset ConstantBiasScale DDX DDY Desaturate Distance Fresnel  RotateAboutAxis SphereMask VectorOps CameraPositionWS CameraVectorWS ObjectPositionWS PixelNormalWS ReflectionVectorWS Transform TransformPosition VertexNormalWS Supported Inputs: Base Color Metallic Specular Roughness Emissive Color Opacity Opacity Mask Normal Subsurface Color Clear Coat Clear Coat Roughness Clear Coat Bottom Normal Supported Blend Modes: Opaque Masked Translucent Alpha Composite Supported Shading Models: Unlit Default Lit Subsurface Clear Coat Two Sided Foliage Supported Material Options Tangent Space Normal Textures  Texture with Compression Settings: Default Normalmap Masks Grayscale Displacementmap HDR Alpha HDRCompressed Texture Settings: Flip Green Channel   Adjustment Settings: Brightness Brightness Curve Vibrance Saturation RGBCurve Hue Textures with file format: .bmp .png .tga .jpg .hdr Other Sequencer animation with Static Meshes Project packaging/cooking into a standalone application Unreal tone mapper and Post Processes  in viewport rendering V-Ray Rendering and Light Baking Cameras VRayPhysicalCamera BP Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane Lights  VRaySunAndSky BP –  On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular VRayLightDome BP –  On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake,  Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections VRayLightRect BP – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections VRayLightMesh BP – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections Materials Material Instances, V-Ray Material Instances with V-Ray Parent Materials: VRayMtl VRayCarpaintUberMtl VRayPBRMtl Light Baking Light bake with V-Ray Bake Exporting Lightmaps Process Atlases Importing Lightmaps Render Elements Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise) Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering Diffuse Filter, Reflection Filter, Refraction Filter, Shadows RenderID Cryptomatte  NEW - LightMix  Normals, Bump Normals, Sampler Info, Velocity, ZDepth Light Select Sample Rate, Unclamped Color, Noise Level Export Export .vrscene file  Export Light bake atlas .vrscene file Export only selected nodes Chaos Cloud