---
title: "V-Ray Frame Buffer"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116557923/V-Ray%20Frame%20Buffer"
format: markdown
---
**Edit note** – Allows you to add a text comment to the image; the comment appears below the image.

**Set A **– Sets the render as A image for A/B comparison.

**Set B **–  Sets the render as B image for A/B comparison.

**Load to VFB** – Loads the selected image in the VFB (same as double-clicking on the image).

**Delete **– Deletes the selected image from history. The image is moved to the system's Recycle Bin and can be restored from there if needed.

**Load layers** – Loads the layer tree preset of the selected image.

**Load V-Ray settings **– Loads the V-Ray settings used for the  saved render.

**Compare V-Ray settings **– Opens the **Compare V-Ray settings** dialogue, where you can compare the render settings of saved renders.

**Image Info** – Opens a window containing detailed information about the image, including, but not limited to Camera, Aperture, FOV, Target Distance, V-Ray version, render time, and also custom attributes specified in the exr metadata of [VRayOptionRE](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575345) render element. Have in mind that the camera values are saved in system units. Also, the vrayrevison info displayed in the list is not related to the saved .vrimg file but to the current V-Ray build installed for 3ds Max.

**Open scene** – Opens the rendered scene in the viewport. This option works as long as the initial file path of the scene has not changed after the render.

**Copy scene path **– Copies the full path to the scene.

**Copy project path **– Copies the full path to the project.

**Show in folder** – Opens a file explorer with the respective image selected.

**Reload history **– Re-reads the history image list. This may be needed if the history folder is updated outside of 3ds Max (e.g. from another 3ds Max session).

> ℹ️ Manually saved *.vrimg* files can also be added to the History folder, but they need to be saved with all image channels in one *.vrimg* file to keep the complete image info.