---
title: "V-Ray Next for Unreal, update 2.7"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558094/V-Ray%20Next%20for%20Unreal%2C%20update%202.7"
format: markdown
---
Official Release Date  – May, 2020 New Features Unreal Support for Unreal Engine 4.25    V-Ray Bake Process Atlases - Extract light maps from single or multiple atlases saved in .exr files Export Light bake .vrscenes from the  V-Ray Scene Export Options   Lights Support for V-Ray mesh lights Support for Unreal Sky light  Render Elements   Support for Cryptomatte render element   Geometry Initial support for Unreal Landscape Actor: Landscape specific material expressions:LanscapeLayerBlend, LandscapeLayerCoords, LandscapeLayerSwitch, LandscapeLayerWeight, LanscapeVisibilityMask are not yet supported. Support for Static and Dynamic Shadow casting for Actors   Packaging V-Ray materials can now be packaged for mobile platforms Modified Features .vrscene Import Imported static meshes have assigned materials Bug Fixes V-Ray Bake Crash when aborting light bake Geometry  Error when hidden Brush geometry