---
title: "V-Ray Next for Unreal, update 2.5"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558097/V-Ray%20Next%20for%20Unreal%2C%20update%202.5"
format: markdown
---
Official Release Date  – December, 2019 New Features   Texture Support for Color Corrections in Unreal texture asset editor Brightness Brightness Curve Vibrance Saturation RGBCurve Hue   UI Added shortcut from V-Ray drop-down menu to in  Project settings OptiX render mode (Experimental) in  V-Ray Settings  tab Dedicated button and dialogue window to save  .vrscene  file V-Bake  Support for generating low-quality (mobile) lightmaps when lightbaking Modified Features V-Ray Improved speed when using Unreal materials in render and lightbake UI Moved  VRay CUDA GPU Device Selection  to V-Ray category in  Project Settings .vrscene Import Better  .vrscene  import progress reporting and monitoring Bug Fixes .vrscene Import Crash when importing meshes without normal data V-Ray Bugs with Normal map input producing incorrect shading "Affects World" property in Unreal lights not updating in IPR Bug with Dome light texture rotation in interactive does not update properly Crash when switching levels while rendering using VRayPhysicalCamera Bug "Use Custom Start Frame" option in Sequencer not exporting properly Exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera Exception in CORE when network error occurs and bitmaps fail to load Directional light renders black with certain color values V-Ray material thumbnail preview mesh might randomly disappear