---
title: "V-Ray Next for Unreal, update 2.3"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558120/V-Ray%20Next%20for%20Unreal%2C%20update%202.3"
format: markdown
---
*Official Release*

**Date **– October , 2019


## **New Features**

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**V-Ray**

- <span style="color: #000000">Support for Unreal Engine 4.23 (Recommended use after 4.23.1)  </span>
- <span style="color: #000000">Support for import automation of vrscene via python script</span>
- <span style="color: #000000">Automatic saving of rendered still images in Unreal viewport when in non interactive mode</span>
- <span style="color: #000000">In-product update notifier</span>

**Lights**

- <span style="color: #000000">Support for Temperature parameter in native Unreal lights</span>

**UI**

- <span style="color: #000000"> Functionality to cancel vrscene import</span>


## **Modified Features**

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**UI**

- Modified UI of V-Ray Scene Import Options dialog
- <span style="color: #000000"> Animated render states for V-Ray Bake icon</span>

**V-Ray**

- Support for Unreal expressions – RotateAboutAxis

**Installer**

- Updated Online License Server in installer to 5.2.3

**V-Ray Bake**

- Improved speed processing and storing of rendered lightmap atlases

  
<span style="color: #000000"> </span>

## **Bug Fixes**

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**V-Ray**

- Missing VRay CUDA GPU Device Select from UI
- Actors with same ID Names not exporting correctly
- Incorrect render elements settings when rendering sequencer animation
- Crash when closing Unreal while rendering
- Crash when Render Element Light Select has listed lights that are hidden in the level
- V-Ray Settings are empty when Project Startup Map is set to None

**Materials**

- Missing Shader Balls preview in Content Browser for V-Ray Materials