---
title: "V-Ray Next for Unreal, update 2.2"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558122/V-Ray%20Next%20for%20Unreal%2C%20update%202.2"
format: markdown
---
*Official Release*

**Date **– August 29, 2019


## **New Features**

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### **V-Ray**

- <span style="color: #000000">Moved to CORE version 4.20</span>
- <span style="color: #000000">Render resolution and Lightmap Atlas resolution presets</span>
- <span style="color: #000000">Lightmap baking progress bar</span>

### **Geometry**

- <span style="color: #000000">Support for Cast Shadows option for Static Mesh Actors</span>

### **Textures**

- <span style="color: #000000"> Support for "Flip Green Channel" option in Normal textures</span>


## **Modified Features**

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### **Import**

- Improved the import of GeomMeshFile with identical vrmeshes

### **Installer**

- Removed the check for running Epic Games launcher when installing the plugin

### **Materials**

- Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS

  
<span style="color: #000000"> </span>

## **Bug Fixes**

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### **V-Ray**

- Static Meshes with zero area UVs cause an Exception in CORE error when light baking
- Camera rotation bug when orbiting around mesh with ALT+Mouse
- Resolution capped to 11585
- Assertion crash with viewport rendering when using DX12
- Preparing scene progress goes above 100%
- Switching between level maps does not stop rendering or baking process
- Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl