---
title: "V-Ray Next for Unreal, update 2"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558127/V-Ray%20Next%20for%20Unreal%2C%20update%202"
format: markdown
---
*Official Release*

**Date **– June 26, 2019



## **New Features**

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### **V-Ray**

- <span style="color: #000000">Export/import functionality of lightmaps</span>

### **Lights**

- <span style="color: #000000">Rendering of DatasmithAreaLight</span>

### **Camera**

- <span style="color: #000000"> Quadratic and Cubic distortion types to VRayPhysicalCamera</span>


## **Modified Features**

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### **V-Ray**

- Project path is new default directory for "Export VRScene Path" option

### **Lights**

- Point Light Source radius working in IPR

### **Materials**

- Improved support for Unreal expressions - TwoSidedSign, Time

  
<span style="color: #000000"> </span>

## **Bug Fixes**

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### **V-Ray**

- Static meshes with identical names in different folders do not render correctly
- Lights in Blueprints are exported at BP pivot point
- "Use Local Host" option not working in Light bake
- "Cannot send asset" error when in DR
- Incorrect Lightmaps is applied when some level actors are hidden
- CUDA Error 700 when "Export failed for the ... texture"
- CUDA error 700 when baking TwoSidedFoliage material
- "Error in last lightbake: File write error"