---
title: "V-Ray Next for Unreal, update 1"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558129/V-Ray%20Next%20for%20Unreal%2C%20update%201"
format: markdown
---
*Official Release*

**Date **– May 28, 2019



## **New Features**

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### **V-Ray**

- <span style="color: #000000">Support for Unreal Engine 4.22</span>
- <span style="color: #000000">Toggle option for sky in VRaySunAndSky</span>
- <span style="color: #000000">Option to remove local host from DR</span>
- <span style="color: #000000">"Transfer Missing Assets" option in DR</span>
- <span style="color: #000000">Progress report logging when computing long task</span>
- <span style="color: #000000">Directional parameter in VRayLightRect</span>
- <span style="color: #000000">Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections</span>
- <span style="color: #000000">Support for Specular Scale for Unreal lights</span>


## **Modified Features**

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### **V-Ray**

- Viewport rendering with Translucent shading model<span style="color: #000000"> </span>
- <span style="color: #000000">Speed and memory utilization when V-Ray Light Bake</span>
- <span style="color: #000000">Support for Unreal shading models - Subsurface, Two Sided Foliage</span>
- <span style="color: #000000">Support for Unreal expressions - Pixel Depth</span>
- <span style="color: #000000">UI layout in V-Ray Settings and V-Ray Light Bake Settings</span>

  
<span style="color: #000000"> </span>

## **Bug Fixes**

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### **V-Ray**

- Bug with lightmaps having offset
- Performance slow down during UV tree preparation in V-Ray Light Bake
- Crash in cooked games packaged in Shipping configuration
- Issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Intensity mismatch between viewport and render when using Directional Light