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title: "V-Ray in Unreal"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558151/V-Ray%20in%20Unreal"
format: markdown
---
This page provides a brief look at what V-Ray for Unreal can provide to its users. Ease of Use Simple and easy to use Toolbar and User Interface. Powerful Rendering engine Fast Interactive engine which can utilize CPU and GPU. Advanced post-processing built into the frame buffer (render window). V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including GPUs and CPUs with V-Ray Hybrid Rendering. Support for Unreal's tone mapper and PostProcess effects Chaos Cloud Render your images, sequence animation or light baking in the cloud with Chaos Cloud Camera Supports Unreal Cameras. V-Ray Camera Blueprint supporting 3DS Max and V-Ray exposure. Light Bake Support for baking light maps with V-Ray Bake. Support for exporting and importing lightmaps. Support for exporting and importing lightmap atlasses and rendering them outside of Unreal. Lighting Support for Unreal lights. Support for V-Ray Lights via Blueprints - V-Ray Sun and Sky, V-Ray Light Dome, V-Ray Light Rectangle.  Support for image-based lighting. Materials V-Ray Material Instance asset. Support for complex materials from vrscene with “Render material from .vrscene” Feature and External Material Libraries. Support for Unreal native materials. Miscellaneous VRay Teleport Blueprint for setting VR experience. Package a project/app with assets and baked lighting created by V-Ray V-Ray for Unreal update notifier V-Ray Proxies Support for V-Ray proxies with import as Full mesh or Preview mesh Support for Unreal's Foliage tool