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title: "Render Elements"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558165/Render%20Elements"
format: markdown
---
This page is about render elements in V-Ray for Unreal.  Overview Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements.  Render Elements are generated at render time based on the ones you choose before rendering. Most render elements have parameters that can be set to customize the render element or its later use in compositing software.  They are accessible from the  V-Ray Settings  menu. Parameters Denoiser  – A render element that progressively applies a denoising operation to the image. The denoising operation detects areas where noise is present and smooths them out. None  – No render element will be generated. V-Ray Denoiser  – V-Ray's denoising algorithm. NVIDIA AI Denoiser  – V-Ray's integration of NVIDIA's AI-based denoising algorithm. The NVIDIA AI denoiser requires an NVIDIA GPU to work. VRay Render Presets Each preset group of channels   can be activated for render by ticking the  Enable  option. Beauty The Beauty Render Elements are the primary render elements that form V-Ray's pre-composited final render Beauty (RGB_Color) image. Read more Filters The Filters show only the selected set of channels in the render, disregarding any backgrounds, textures, etc. Read more Masks The Masks provide a variety of Render Elements to be used as masks in the compositing process. Read more LightMix The LightMix render element provides adjustment control to the lights in the scene from inside the New V-Ray Frame Buffer. Read more Cryptomatte Uses the Cryptomatte convention by Psypop to encode mattes (Node Names, Material names) into multichannel OpenEXRs. Read more Coordinates The Coordinates Render Elements are based on the scene geometry that serves different purposes. Read more Light Select Stores direct lighting information from user-selected lights in the scene; can also be limited to the light's raw, diffuse, or specular contribution. Read more Utilities This group of Render Elements can be used for troubleshooting purposes. Read more Custom You can add any of the render channels again from the Custom option, allowing you to use it with a different setup. Read more