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title: "Masks Render Preset"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558167/Masks%20Render%20Preset"
format: markdown
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This page provides information on the Masks Render Elements in V-Ray for Unreal. Overview A number of matte render elements serve as masking or blocking certain parts of the render in the post-production process. Render ID The Render ID Render Element creates selection masks based on the node handle of each object or the V-Ray assigned render ID. Active  – Enables the render of the channel. Denoise  – Enables the render element's denoising, provided the Denoiser render element is present. Consider for AA  – By default, the Image sampler applies AA based on the RGB image. When this option is enabled, the Render Element is considered for AA. Filtering  – When enabled, it applies the antialiasing filter to the render element. Color Mapping  – Applies the default color mapping options to this render element (Reinhard).