---
title: "V-Ray Next for Unreal, beta"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558279/V-Ray%20Next%20for%20Unreal%2C%20beta"
format: markdown
---
*Beta *release

**Date – **April 05, 2018


## **New Features**

---

### **vrscene Support**

- Automatic convert of materials and lights into real-time equivalents for UE workflows
- Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering

### **Camera**

- Support for the VRayPhysicalCamera
- Support for the 3ds Max’s Physical Camera
- Initial implementation of exposure and color mapping

### **Materials**

- Support for VRayMtl material (including partial VRay2SidedMtl)
- Initial implementation of a PBR material
- Initial implementation of an easy to use car paint material
- V-Ray materials are supported natively in UE and are working with Lightmass baking, Lights, Reflection probes, Post process materials, Blueprints

### **Lights**

- Support for VRayLightDome, VRayLightRectangle, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light
- Initial implementation of the V-Ray Sun&Sky system

### **Render**

- Initial implementation of interactive rendering
- V-Ray Hybrid rendering on both GPU and CPU
- Using the V-Ray Next GPU engine

### **Distributed Rendering**

- Support for DR

### **Render Elements**

- Support for the V-Ray Denoiser

### **Textures**

- Support for VRayTriplanarTex

### **VFB**

- Support for the VFB
- Render History window implemented

### **VR Mode**

- Support for the VR mode in the Unreal Editor