---
title: "V-Ray Next for Unreal, beta2"
canonical: "https://documentation.chaos.com/space/VRAYUNREAL/116558297/V-Ray%20Next%20for%20Unreal%2C%20beta2"
format: markdown
---
*Beta *release

**Date **–** **October 30, 2018


## **New Features**

---

### **Light Bake**

- Initial implementation of V-Ray Bake

### **Materials**

- Initial support for Unreal native materials

### **Geometry**

- Support for Foliage system

### **Render**

- Initial support for Sequencer animation


## **Modified Features**

---

### **Installer**

- Request confirmation about version being uninstalled during installation process

### **UI**

- Reworked UI
- Integrated GPU device select tool in V-Ray Settings
- Global Shadow Bias parameter
- Fallback material for use when rendering unsupported materials
- Quick settings quality presets slider
- Export VRScene path option
- Auto Exposure and Auto White Balance options
- Undersampling option

### **Camera**

- Support for Depth of Field in VRayPhysicalCamera

### **Materials**

- Improve parity for VRayMtl material
- Support for SeflIllumination material
- V-Ray Materials are now included in the packaging/cooking process

### **Lights**

- Updated VRaySunAndSky sky model
- Support for Unreal Intensity Units in Lights
- Support for 4.20 RectLight
- Support for Light Source Angle in Directional Light
- Support for default intensity unit at import for Spotlight, Omni, Sphere Light, Rectangle Light

### **Geometry**

- Improved support for VRay Proxy (vrmesh)

### **Render**

- Update responsiveness and speed of IPR
- Support for interactive mesh material update
- Support for interactive material parameters update
- Stop renderer when noise threshold is reached in non-interactive session

### **Render Elements**

- Added :
  - NVidia AI Denoiser
  - Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
  - Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere
  - RenderID
  - Normals, Bump Normals, Sampler Info, Velocity, ZDepth
  - Light Select
  - Sample Rate, Unclamped Color, Noise Level

### **VFB**

- Dedicated button for opening the VFB
- Always on top VFB

### **VR**

- V-Ray Teleport Blueprints separated in an additional plugin