---
title: "Lens Effects Layer"
canonical: "https://documentation.chaos.com/space/VREVIT/160432563/Lens%20Effects%20Layer"
format: markdown
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This page provides information on the Lens Effects layer found in the V-Ray Frame Buffer.

## **Overview**

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## **UI Path**

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## **Lens FX controls**

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> Macro (anchor)



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### **Example: Size**


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### **Example: Bloom / Glare**

  
> Macro (anchor)



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### **Example: Intensity**

![image](media://4df496dd-f917-43f0-b078-e0814eee674c)

**Intensity **= 9  
**Size** (constant) = 50

![image](media://419fbc89-727a-4d19-b85f-a9b290a66904)

**Intensity **= 10  
**Size** (constant) = 50

  
> Macro (anchor)



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### **Example: Cold/Warm & Saturation**

![image](media://49015575-b9da-4b99-9a27-b9ee25c12ecb)

**Saturation **= 1.5  
**Cold/Warm Off**  
**Lights shaded with pure white color**

##   
**Aperture Shape**

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> Macro (anchor)



### **Example: Streak blur**


![image](media://96806d73-6219-4bed-ba1e-7a3bf1401c7c)

**Streak blur** = 0.9  
**Bloom** (constant) = 0

![image](media://1038aedb-719a-4ce8-b450-74f4571afab4)

**Streak blur** = 1.0  
**Bloom** (constant) = 0

### **Lens Scratches**

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### **Lens Dust**

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### **Obstacle Image**

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> Macro (anchor)



### **Example: Obstacle Images**





<span style="color: #000000">**Size (constant) = 50**</span>  
<span style="color: #000000">**Bloom (constant) = 0.5**</span>


### **Chromatic Aberration**

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> Macro (anchor)



### **Example: Chromatic Aberration Strength**

<span style="color: #272727">Depending on the </span>**Strength**<span style="color: #272727"> of the chromatic aberration, you can create different looks in your scene. You can imitate the effect of a real camera with subtle aberration, or, if you wish to achieve an artistic effect, consider increasing the Strength parameter, as in the example.</span>


### **Filter Image**

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## **Aperture Preview**

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## **File Names of Saved Channels**

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As expected, channels keep their names as displayed in the VFB when saving them to a single *.vrimg* or *.exr* file (using the **V-Ray raw image file** option from the Frame buffer rollout or the **Save all image channels to single file** VFB button). The same channel names are appended to the files when you use the VFB button **Save all image channels to separate files**.

However, using the **Save separate render channels** option from the Frame buffer rollout to save all layers as separate files saves the **effectsResult** channel to a file with the text *RGB_color* appended to its name, and the RGB channel as *origRGB* instead.